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From: David Abrahams (david.abrahams_at_[hidden])
Date: 2001-09-03 22:35:42


----- Original Message -----
From: "Greg Colvin" <gcolvin_at_[hidden]>

> It seems that by adding one constructor to shared_ptr and shared_array
> we could satisfy Dave's needs:
>
> shared_ptr::shared_ptr(
> T* object, shared_counter_base* counter=shared_ptr_counter);
>
> shared_array:shared_array(
> T* array, shared_counter_base* counter=shared_array_counter);
>
> Where shared_counter_base is something like:
>
> class shared_counter_base {
> protected:
> long count;
> void* object;
> void (*destroy)(void*);
> public:
> shared_counter_base(): count(0),object(0),destroy(0) {}
> void increment() { ++count; }
> void decrement() {
> if (!--count)
> assert(destroy), destroy(object);
> }
> };
>
> It is the job of the destroy function to release storage for the
> shared object and itself when the count goes to zero. I use a
> pointer-function rather than a virtual destructor so as safe a
> smidgen of time and so as not to forclose options for how the
> counter is allocated.
>
> Then Dave can derive his own counter class and arrange for his array
> allocator to stash the counter at the head of his array.
>
> Whether this is easier to do than to write his own class I can't say.
> It would be a slightly larger header than needed for a custom
> implementation. One advantage to this approach, if it matters, is
> that the rest of Dave's code can traffic in shared_array without
> caring about the array allocator.

Does this approach require storing a separate pointer to the counter in the
shared pointer?
That's something I don't want to pay for.

Taking a step back, we can come up with any number of designs, but shouldn't
we talk about what the designs should accomplish first?

-Dave


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