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From: E. Gladyshev (egladysh_at_[hidden])
Date: 2003-10-08 23:29:21


Please remember it was pseudo-code and please don't tell about threads. :)

Here is a few fixes anyway.

    stack_variant<T>& operator=( const T& l )
    {
        const int size = largest_size<T>::value;
        char b1[size], b2[size];
        
        //save the current data
        variant_copy( b1, data_, size );
        
        T *obj(0);
        
        try
        {
            //place new object in _data
            obj = new(data_) T;
            //copy data
            *obj = l;
            obj = 0;
            //copy the new object to another storage
            variant_copy( b2, data_, size );
            //copy the original object back for destruction
            variant_copy( data_, b1, size );
            static_cast<T*>((void*)data_)->~T();
            //put the new object back in place
            variant_copy( data_, b2, size );
        }
        catch( ... )
        {
            if( obj ) obj->~T();
            variant_copy( data_, b1, size );
            throw;
        }
        return *this;

Eugene

--- "E. Gladyshev" <egladysh_at_[hidden]> wrote:
>
> --- David Abrahams <dave_at_[hidden]> wrote:
>
> [...]
> > Please elaborate.
>
> Here is how I would do it.
>
> Below is a working psedo-code. I tested it and it worked ok
> including assignment exceptions.
> The sample is a simple type holder that provides
> basic guarantees during assignments.
>
> template< typename T >
> struct largest_size
> {
> enum
> {
> value = sizeof(T)
> };
> };
>
>
> //doesn't throw
> void variant_copy( char* dst, char* src, size_t size )
> {
> for( size_t i = 0; i < size; ++i, ++dst, ++src )
> {
> *dst = *src;
> }
> }
>
>
> template< typename T >
> struct stack_variant
> {
> char data_[largest_size<T>::value];
>
> stack_variant() { new(data_) T; }
>
> stack_variant<T>& operator=( const T& l )
> {
> const int size = largest_size<T>::value;
> char b1[size];
> char b2[size];
>
> //save the current data
> variant_copy( b1, data_, size );
>
> try
> {
> //place new object in _data
> T* obj = new(data_) T;
> //copy data
> *obj = l;
> //copy the new object to another storage
> variant_copy( b2, data_, size );
> //copy the original object back for destruction
> variant_copy( data_, b1, size );
> static_cast<T*>((void*)data_)->~T();
> //put the new object back in place
> variant_copy( data_, b2, size );
> }
> catch( ... )
> {
> variant_copy( data_, b1, size );
> throw;
> }
> return *this;
> }
> };
>
>
> Eugene
>
>
>
>
>
>
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