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From: Alexander Nasonov (alnsn_at_[hidden])
Date: 2005-03-06 18:00:56


Nicolas Fleury wrote:
> As someone working in the game industry, I can say that right now, even
> if we use fully use Boost in our tools, in our engine we use Boost with
> parsimony (typically libraries .hpp without .lib; easier to control code
> size) and also disable RTTI since the memory overhead is not worth the
> cost. A performant state machine mechanism working without RTTI would
> be interesting.

I always suspected that -fno-rtti is still widely used :)

This example seems to work with g++ -fno-exceptions -fno-rtti
http://boost-consulting.com/boost/libs/mpl/example/fsm/player2.cpp
while this does not
http://boost-consulting.com/boost/libs/mpl/example/fsm/player.cpp
(you can also find them in $BOOST_ROOT/libs/mpl/example/fsm).

-- 
Alexander Nasonov

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