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From: Eugene Talagrand (boostdevel_at_[hidden])
Date: 2006-04-01 05:33:37


>> At first look, I like Thorsten's idea. If we could find some way to allow
>> companies to spend just a little amount, in support of a specific library, and
>> we could find enough companies willing to make such a contribution, then we
>> could make it work.
>
> I vividly remember many Amiga games where developed after a similar
> model. After presenting some demo and/or screenshot of the game in
> progress, the team would wait until they had confirmation that, say 500
> people would buy the game.
>
> I personally think, however, that that model was to insucure for the
> developers.
>

I remember seeing some online donation systems, where if the donation
target was not met everyone got their money back. So there'd be no risk
on either part. I can't seem to find the reference now though.


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