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From: Suman Cherukuri (suman_at_[hidden])
Date: 2006-12-22 17:13:48


"Martin Ecker" <martin.ecker_at_[hidden]> wrote in message
news:458B6BE1.1000203_at_gmx.net...
> Hi,
>
> Suman Cherukuri wrote:
>> Has anyone compiled (or tried to) Boost on Xenon (Xbox-360) platform?
>>
>>
>>
>> If so, could you post the instructions on building Boost using VS-2005
for
>> Xenon?
>
> For the most part things "just work" since the Xbox compiler frontend
> is more or less VC++ 8.0. So most header-only libraries that do not
> depend on Win32-specifics work out of the box, such as smart_ptr,
> bind, function, and many others.
>
> For libraries that need to be built you will probably have to make
> some modifications since by far not the entire Win32 API is supported
> on Xbox. Mostly you will have to replace #include <windows.h> to
> include the main XDK header file. This is pretty much all I needed to
> do to get the Boost.Threads library to build.

How do you specify the /MACHINE? Xbox 360 is Power PC and if I build it
using vc-8_0 toolset, it is going to build for x86. Right?

>
> Best regards,
> Martin
>
>
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