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From: James Sutherland (James.Sutherland_at_[hidden])
Date: 2008-05-14 16:24:40


Phil,
Thank you for your suggestions - I am hunting in the dark here...
>
>> for( int itask=0; itask<nTasks; ++itask ){
>> boost::thread_group threads;
>> for( int i=0; i<nThreads; ++i ){
>> threads.create_thread( MyStruct(itask++ + 100) );
>> }
>> threads.join_all();
>> }
>
> Did you really want the ++itask in the first for() ? Isn't it being
> incremented enough in the create_thread line?

This was intentional. This highly contrived example creates a fixed
amount of work (nTasks) and divides them up among nThreads threads.
As a thread takes a task, I increment itask. Strange, I know...

>> struct MyStruct
>> {
>> explicit MyStruct(const int i) : tag(i) {}
>> void operator()() const
>> {
>> const int n = 100;
>> std::vector<int> nums(n,0);
>> for( int j=0; j<1000000; ++j )
>> for( int i=0; i<n; ++i )
>> nums[i] = i+tag;
>> }
>> private:
>> int tag;
>> };
>
> So sizeof(MyStruct)==sizeof(int) [for the tag]. Now, if you were
> creating the MyStruct objects like this:
>
> MyStruct my_structs[n];
>
> then I would say that they are all sharing a cache line, and that
> cache
> line is being fought over by the different processors when they read
> tag, and that you should add some padding. But you're not; you're
> passing a temporary MyStruct to create_thread which presumably
> stores a
> copy of it. How does boost::thread_group store the functors that are
> passed to it? If it is storing them in some sort of array or vector
> then that could still be the problem - and it could be fixed by adding
> padding inside boost.thread, or by copying the functor onto the new
> thread's stack.
>
I tried adding a member
    double pad[9999]
(uninitialized) to MyStruct to increase its size. This had no effect
on performance.

I think that boost::thread stores the functors by copy on each
individual thread, not on the boost::thread_group object.

> Also, I would imagine that the compiler would keep tag in a register.
> What happens if you declare it as const?
>
I changed it to const and there was no effect on the performance...

James


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