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Subject: Re: [boost] [graph][heap][coroutine] interruptable dijkstra shortest path function
From: Alex Hagen-Zanker (ahh34_at_[hidden])
Date: 2012-10-05 12:05:27


On 05/10/2012 16:32, Oliver Kowalke wrote:
> Am 05.10.2012 14:07, schrieb Alex Hagen-Zanker:
>>> Have you seen
>>> http://cpp-next.com/archive/2012/09/portable-stackless-coroutines-in-one-header/
>>>
>>> ?
>>>
>>> This approach might be sufficiently lightweight that it would allow us
>>> to maintain one version of the algorithm with some macros.
>>>
>>
>> It is very nice indeed. I did not try it with the shortest path
>> algorithm, but instead a simple sum algorithm where yield is used to
>> get the running total.
>>
>> ...
>>
>> I'd say it it definately worth investigating to use the boost asio
>> method as a means of creating algorithm objects. From this example it
>> appears that:
>>
>> 1. It is an efficient way of interrupting and resuming algorithms.
>> 2. It leaves the algorithms coded in a readable state, although it
>> seems that all local variables should become member variables.
>> 3. If you decide not to interrupt the algorithm, the additional cost
>> due to being part of an algorithm object is less than for the
>> alternatives.
>>
>
> did you compile the code with optimization switched on?

I used the default release setting of VS2010. It has optimization
switched on.

> preserving fpu state has a significant influence on performance too
> (at least for boost.coroutine I measure a significant influence).
>
> stack-less coroutines (preprocessor trick with switch statement) will
> always be faster than stack-full coroutines (boost.coroutine) because
> stack-full coroutines have to preserver
> the stack-frame and some registers and because it exchanges the stack
> and instruction pointer it kicks the CPU predictions (shadow stack
> pointer ...).

Does that mean that you would recommend using the preprocessor trick
whenever its limitations can be worked around? Maybe it would make sense
to offer both solutions in your library, possibly using the same interface?


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