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Subject: Re: [boost] GSoC 2014
From: David Bellot (david.bellot_at_[hidden])
Date: 2014-01-06 10:46:24


I'm very interested about Boost.Compute. We started to explore GPU
computations too for Boost.uBLAS. So far, nothing in the main tree but
that's a highly desired feature too.
What do you guys wanna do with that ?

Regarding Audio, I was thinking about another idea: a GFX library in Boost.
OK, Herb Sutter proposed that to Cairo a few days ago and maybe we could do
a joint GSoC project with Boost, Cairo and the ISO C++ Committee.

Regarding uBlas, we've still have plenty of projects again:
- solvers. We need solvers
- matrix factorization: here I'm thinking more about non-negative matrix
factorization approximations, Bayesian factorizations, etc...
- more specific support of ARM and/or Power architecture

On Sat, Jan 4, 2014 at 8:19 PM, Klaim - Joël Lamotte <mjklaim_at_[hidden]>wrote:

> Another kind of audio library that would be interesting would be Plaid
> Audio: http://interactopia.com/code/plaidaudio/
> It's cpu processed audio, mainly used for interractive work like SoundSelf:
> soundselfgame.com
> I believe it could be used as a core for a higher abstraction audio
> library.
>
> Another library idea I've been thinking about recently:
>
> A Markdown translation library: text in a string as input, html as output,
> following markdown and kramdown.
> Other than doing it in a portable modern C++ way, I think focus on
> efficiency would be important as another attempt was made CPP-Markdown,
> which had poor efficiency (from several benchmark I gathered only)
>
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