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Subject: Re: [boost] [random] new threefry random engine
From: Steven Watanabe (watanabesj_at_[hidden])
Date: 2014-05-02 11:43:24
AMDG
On 04/29/2014 10:00 AM, John Salmon wrote:
>
> I've dusted off the code I wrote a couple of years ago and republished it,
> now on github:
>
> https://github.com/DEShawResearch/Random123-Boost
>
For this to be included in Boost.Random, it must be
released under the Boost Software License.
> <snip>
>
> CBRNGs overcome all these problems. With CBRNGs, the code looks like
> this (see libs/random/examples/counter_based_example.cpp for a fully
> worked example):
>
> using namespace boost::random;
> typedef threefry<4, uint32_t> Prf;
> normal_distribution nd;
> Prf::key_type key = {seed};
> Prf prf(key); // seed may come from command line
> for(size_t i=0; i<atoms.size(); ++i){
> float boltzmannfactor = sqrt(kT/atoms[i].mass);
> Prf::domain_type d = {atoms[i].id, timestep, THERMALIZE_CTXT};
> counter_based_urng<Prf> cbrng(prf, d);
> nd.reset();
> atoms[i].vx = boltzmannfactor*nd(cbrng);
> atoms[i].vy = boltzmannfactor*nd(cbrng);
> atoms[i].vz = boltzmannfactor*nd(cbrng);
> }
>
Is there a good reason why this shouldn't be written as:
for(...) {
...
std::seed_seq s{ seed, atoms[i].id, timestep, THERMALIZE_CTXT };
counter_based_engine<Prf> cbrng(s);
...
}
I don't really like making the details of the
algorithm (i.e. key and domain) part of the
primary interface.
> Let's consider the code changes between the two fragments:
>
> <snip>
>
> - Since it models a URNG, cbrng can be passed as an argument to the
> normal_distribution, nd. In order to make each atom independent,
>
> nd.reset()
>
> is called each time through the loop.
>
> <snip>
FWIW, I don't really think that reset was a good idea
in the first place, and it's currently a no-op in all
distributions. To run the loop in parallel, you'd need
to make a copy of nd in every thread, anyway.
> counter_based_urng
> ------------------
>
> The counter_based_urng class uses the pseudo-random property of PRFs
> to perform random number generation in accordance with the
> requirements of a UniformRandomNumberGenerator. <snip>
>
> counter_based_engine
> --------------------
>
> The counter_based_engine class is a templated adapter class that
> models a bona fide RandomNumberEngine. <snip>
>
Is there really a good reason to make two separate
templates? A RandomNumberEngine is a URNG, by definition.
In Christ,
Steven Watanabe
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