// testmain.cpp : Defines the entry point for the console application. // #include #include #include #include using namespace boost::asio; class stream_handler { public: stream_handler(demuxer& d) : demuxer_(d), timer_(d), acceptor_(d, ipv4::tcp::endpoint(32123)), socket_(d) { acceptor_.async_accept(socket_, boost::bind(&stream_handler::handle_accept, this, boost::asio::placeholders::error)); } void handle_accept(const error& err) { if (err) { std::cout << "Accept error: " << err << "\n"; } else { std::cout << "Successful accept\n"; socket_.async_read_some(buffer(buf_, sizeof(buf_)), boost::bind(&stream_handler::handle_recv, this, boost::asio::placeholders::error)); timer_.expires_from_now(boost::posix_time::seconds(5)); timer_.async_wait(boost::bind(&stream_handler::close, this)); } } void handle_recv(const error& err) { if (err) { std::cout << "Receive error: " << err << "\n"; } else { std::cout << "Successful receive\n" << buf_; } } void close() { socket_.close(); } private: demuxer& demuxer_; deadline_timer timer_; socket_acceptor acceptor_; stream_socket socket_; char buf_[1024]; }; void written( boost::asio::error& e, size_t bytes_transferred, stream_socket* s ) { } void connect_handler(stream_socket* s) { static std::string message("hello there"); std::cout << "Successful connect\n"; s->async_send(boost::asio::buffer(message), 0,boost::bind(written, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred, s ) ); } int main() { try { demuxer d; stream_handler sh(d); stream_socket s(d); s.async_connect(ipv4::tcp::endpoint(32123, ipv4::address::loopback()), boost::bind(connect_handler, &s)); d.run(); } catch (boost::asio::error& e) { std::cerr << "Exception: " << e << "\n"; } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } std::cout << std::flush; return 0; }