Hello all,

Using Boost.Build, how do I specify a manifest file to use for my binary (which should then be embedded into my application)? Specifically, I want to add the "supportedOS" info to my application's manifest. I previously needed to add UAC compatibility to my manifest, but I worked around that with the MANIFESTUAC linker flag, and the auto-generation continued to suffice, but there is no equivalent linker flag for the supportedOS manifest data, so I need to be able to specify a manifest file on-disk.

I'm spoiled by Visual Studio as it handles this all for you in a few clicks. I can't figure out how to do it with Boost.Build (I've scoured the docs but to no avail).

Thanks in advance.