I have been trying to get the Boost libraries compiled on my mac for iPhone development. I specifically want the math libraries. I have found the needed boost.sh build script that has been provided by other tinkerers and that has worked pretty good. It is just a wrapper around the regular boost build system. When I tell that script that I want the math library, it runs the build script and then looks for the library "libboost_math". Unfortunately, after the build is completed (only requesting the math library), there are four math libraries present:
libboost_math_c99.a
libboost_math_c99f.a
libboost_math_tr1.a
libboost_math_tr1f.a
The iPhone build script then fails because there is no "libboost_math.a" library. After the build should these be the final libraries? Did my build fail to complete and I just did not know it?
I am running this on OSX Snow Leopard with the latest XCode (4.4.1 I think). The build instructions that I have tried to follow are at:
I did determine that I had to modify the boost.sh script to put "pch=off" on the build lines to get the math library to compile...
I would paste the output of the script but I am currently at work and do not have my personal computer in front of me. This is more of a general build concept question.
Thank you for any assistance.