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From: jurko.gospodnetic_at_[hidden]
Date: 2008-08-24 16:19:32


Author: jurko
Date: 2008-08-24 16:19:31 EDT (Sun, 24 Aug 2008)
New Revision: 48354
URL: http://svn.boost.org/trac/boost/changeset/48354

Log:
Refactored the Boost Build faq.xml documentation a bit. Minor wording changes.
Text files modified:
   trunk/tools/build/v2/doc/src/faq.xml | 526 ++++++++++++++++++++++-----------------
   1 files changed, 292 insertions(+), 234 deletions(-)

Modified: trunk/tools/build/v2/doc/src/faq.xml
==============================================================================
--- trunk/tools/build/v2/doc/src/faq.xml (original)
+++ trunk/tools/build/v2/doc/src/faq.xml 2008-08-24 16:19:31 EDT (Sun, 24 Aug 2008)
@@ -2,191 +2,232 @@
 <!DOCTYPE library PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
      "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
 
- <chapter id="bbv2.faq">
- <title>Frequently Asked Questions</title>
+<chapter id="bbv2.faq">
+ <title>Frequently Asked Questions</title>
 
- <section>
- <title>
- How do I get the current value of feature in Jamfile?
- </title>
+ <section>
+ <title>
+ How do I get the current value of feature in Jamfile?
+ </title>
 
- <para>
- This is not possible, since Jamfile does not have "current" value of any
- feature, be it toolset, build variant or anything else. For a single invocation of
- <filename>bjam</filename>, any given main target can be built with several property sets.
- For example, user can request two build variants on the command line. Or one library
- is built as shared when used from one application, and as static when used from another.
- Obviously, Jamfile is read only once, so generally, there's no single value of a feature
- you can access in Jamfile.
- </para>
+ <para>
+ This is not possible, since Jamfile does not have "current" value of any
+ feature, be it toolset, build variant or anything else. For a single
+ invocation of <filename>bjam</filename>, any given main target can be
+ built with several property sets. For example, user can request two build
+ variants on the command line. Or one library is built as shared when used
+ from one application, and as static when used from another. Each Jamfile
+ is read only once so generally there is no single value of a feature you
+ can access in Jamfile.
+ </para>
+
+ <para>
+ A feature has a specific value only when building a target, and there are
+ two ways you can use that value:
+ </para>
 
- <para>A feature has a specific value only when building a target, and there are two ways how you
- can use that value:</para>
- <itemizedlist>
- <listitem><simpara>Use conditional requirements or indirect conditional requirements. See
- <xref linkend="bbv2.advanced.targets.requirements.conditional"/>.</simpara>
- </listitem>
- <listitem>Define a custom generator and a custom main target type. The custom generator can do arbitrary processing
- or properties. See the <xref linkend="bbv2.extender">extender manual</xref>.
- </listitem>
- </itemizedlist>
-
- </section>
-
- <section>
- <title>
- I'm getting "Duplicate name of actual target" error. What
- does it mean?
- </title>
-
- <para>
- The most likely case is that you're trying to
- compile the same file twice, with almost the same,
- but differing properties. For example:
+ <itemizedlist>
+ <listitem>
+ <simpara>
+ Use conditional requirements or indirect conditional requirements. See
+ <xref linkend="bbv2.advanced.targets.requirements.conditional"/>.
+ </simpara>
+ </listitem>
+ <listitem>
+ Define a custom generator and a custom main target type. The custom
+ generator can do arbitrary processing or properties. See the <xref
+ linkend="bbv2.extender">extender manual</xref>.
+ </listitem>
+ </itemizedlist>
+ </section>
+
+ <section>
+ <title>
+ I am getting a "Duplicate name of actual target" error. What does that
+ mean?
+ </title>
 
+ <para>
+ The most likely case is that you are trying to compile the same file
+ twice, with almost the same, but differing properties. For example:
 <programlisting>
 exe a : a.cpp : &lt;include&gt;/usr/local/include ;
 exe b : a.cpp ;
-</programlisting>
-
+</programlisting>
     </para>
 
     <para>
- The above snippet requires two different compilations
- of 'a.cpp', which differ only in 'include' property.
- Since the 'include' property is free, Boost.Build
- can't generate two objects files into different directories.
- On the other hand, it's dangerous to compile the file only
- once -- maybe you really want to compile with different
- includes.
+ The above snippet requires two different compilations of
+ <code>a.cpp</code>, which differ only in their <literal>include</literal>
+ property. Since the <literal>include</literal> feature is declared as
+ <literal>free</literal> Boost.Build does not create a separate build
+ directory for each of its values and those two builds would both produce
+ object files generated in the same build directory. Ignoring this and
+ compiling the file only once would be dangerous as different includes
+ could potentially cause completely different code to be compiled.
     </para>
 
     <para>
- To solve this issue, you need to decide if file should
- be compiled once or twice.</para>
+ To solve this issue, you need to decide if the file should be compiled
+ once or twice.
+ </para>
 
     <orderedlist>
- <listitem>
- <para>Two compile file only once, make sure that properties
- are the same:
-
+ <listitem>
+ <para>
+ To compile the file only once, make sure that properties are the same
+ for both target requests:
 <programlisting>
 exe a : a.cpp : &lt;include&gt;/usr/local/include ;
 exe b : a.cpp : &lt;include&gt;/usr/local/include ;
-</programlisting></para></listitem>
-
- <listitem><para>
- If changing the properties is not desirable, for example
- if 'a' and 'b' target have other sources which need
- specific properties, separate 'a.cpp' into it's own target:
-
+</programlisting>
+ or:
 <programlisting>
-obj a_obj : a.cpp : &lt;include&gt;/usr/local/include ;
-exe a : a_obj ;
-</programlisting></para></listitem>
-
- <listitem><para>
- To compile file twice, you can make the object file local
- to the main target:
-
+alias a-with-include : a.cpp : &lt;include&gt;/usr/local/include ;
+exe a : a-with-include ;
+exe b : a-with-include ;
+</programlisting>
+ or if you want the <literal>includes</literal> property not to affect
+ how any other sources added for the built <code>a</code> &
+ <code>b</code> executables would be compiled:
+<programlisting>
+obj a-obj : a.cpp : &lt;include&gt;/usr/local/include ;
+exe a : a-obj ;
+exe b : a-obj ;
+</programlisting>
+ </para>
+ <para>
+ Note that in both of these cases the <literal>include</literal>
+ property will be applied only for building these object files and not
+ any other sources that might be added for targets <code>a</code> &
+ <code>b</code>.
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+ To compile the file twice, you can tell Boost.Build to compile it to
+ two separate object files like so:
+<programlisting>
+ obj a_obj : a.cpp : &lt;include&gt;/usr/local/include ;
+ obj b_obj : a.cpp ;
+ exe a : a_obj ;
+ exe b : b_obj ;
+</programlisting>
+ or you can make the object file targets local to the main target:
 <programlisting>
- exe a : [ obj a_obj : a.cpp ] : &lt;include&gt;/usr/local/include ;
+ exe a : [ obj a_obj : a.cpp : &lt;include&gt;/usr/local/include ] ;
       exe b : [ obj a_obj : a.cpp ] ;
-</programlisting></para></listitem>
-
- </orderedlist>
-
- <para>
- A good question is why Boost.Build can't use some of the above
- approaches automatically. The problem is that such magic would
- require additional implementation complexities and would only
- help in half of the cases, while in other half we'd be silently
- doing the wrong thing. It's simpler and safe to ask user to
- clarify his intention in such cases.
- </para>
+</programlisting>
+ which will cause Boost.Build to actually change the generated object
+ file names a bit for you and thus avoid any conflicts.
+ </para>
+ <para>
+ Note that in both of these cases the <literal>include</literal>
+ property will be applied only for building these object files and not
+ any other sources that might be added for targets <code>a</code> &
+ <code>b</code>.
+ </para>
+ </listitem>
+ </orderedlist>
 
- </section>
+ <para>
+ A good question is why Boost.Build can not use some of the above
+ approaches automatically. The problem is that such magic would only help
+ in half of the cases, while in the other half it would be silently doing
+ the wrong thing. It is simpler and safer to ask the user to clarify his
+ intention in such cases.
+ </para>
+ </section>
 
- <section id="bbv2.faq.envar">
- <title>
+ <section id="bbv2.faq.envar">
+ <title>
       Accessing environment variables
- </title>
+ </title>
 
- <para>
+ <para>
       Many users would like to use environment variables in Jamfiles, for
- example, to control location of external libraries. In many cases you
- better declare those external libraries in the site-config.jam file, as
- documented in the <link linkend="bbv2.recipies.site-config">recipes
- section</link>. However, if the users already have the environment variables set
- up, it's not convenient to ask them to set up site-config.jam files as
- well, and using environment variables might be reasonable.
+ example, to control the location of external libraries. In many cases it
+ is better to declare those external libraries in the site-config.jam file,
+ as documented in the <link linkend="bbv2.recipies.site-config">recipes
+ section</link>. However, if the users already have the environment
+ variables set up, it may not be convenient for them to set up their
+ site-config.jam files as well and using the environment variables might be
+ reasonable.
     </para>
 
- <para>In Boost.Build V2, each Jamfile is a separate namespace, and the
- variables defined in environment is imported into the global
- namespace. Therefore, to access environment variable from Jamfile, you'd
- need the following code:
+ <para>
+ Boost.Jam automatically imports all environment variables into its
+ built-in .ENVIRON module so user can read them from there directly or by
+ using the helper os.environ rule. For example:
+<programlisting>
+import os ;
+local unga-unga = [ os.environ UNGA_UNGA ] ;
+ECHO $(unga-unga) ;
+</programlisting>
+ or a bit more realistic:
 <programlisting>
 import os ;
 local SOME_LIBRARY_PATH = [ os.environ SOME_LIBRARY_PATH ] ;
 exe a : a.cpp : &lt;include&gt;$(SOME_LIBRARY_PATH) ;
 </programlisting>
     </para>
-</section>
+ </section>
 
- <section>
- <title>
- How to control properties order?
- </title>
+ <section>
+ <title>
+ How to control properties order?
+ </title>
 
- <para>For internal reasons, Boost.Build sorts all the properties
- alphabetically. This means that if you write:
+ <para>
+ For internal reasons, Boost.Build sorts all the properties alphabetically.
+ This means that if you write:
 <programlisting>
 exe a : a.cpp : &lt;include&gt;b &lt;include&gt;a ;
 </programlisting>
- then the command line with first mention the "a" include directory, and
- then "b", even though they are specified in the opposite order. In most
- cases, the user doesn't care. But sometimes the order of includes, or
- other properties, is important. For example, if one uses both the C++
- Boost library and the "boost-sandbox" (libraries in development), then
- include path for boost-sandbox must come first, because some headers may
- override ones in C++ Boost. For such cases, a special syntax is
- provided:
-<programlisting>
-exe a : a.cpp : &lt;include&gt;a&amp;&amp;b ;
+ then the command line with first mention the <code>a</code> include
+ directory, and then <code>b</code>, even though they are specified in the
+ opposite order. In most cases, the user does not care. But sometimes the
+ order of includes, or other properties, is important. For such cases, a
+ special syntax is provided:
+<programlisting>
+exe a : a.cpp : &lt;include&gt;a&amp;&amp;b ;
 </programlisting>
     </para>
 
- <para>The <code>&amp;&amp;</code> symbols separate values of an
- property, and specify that the order of the values should be preserved. You
- are advised to use this feature only when the order of properties really
- matters, and not as a convenient shortcut. Using it everywhere might
- negatively affect performance.
+ <para>
+ The <code>&amp;&amp;</code> symbols separate property values and specify
+ that their order should be preserved. You are advised to use this feature
+ only when the order of properties really matters and not as a convenient
+ shortcut. Using it everywhere might negatively affect performance.
     </para>
-
   </section>
 
   <section>
     <title>
- How to control the library order on Unix?
+ How to control the library linking order on Unix?
     </title>
 
- <para>On the Unix-like operating systems, the order in which static
- libraries are specified when invoking the linker is important, because by
- default, the linker uses one pass though the libraries list. Passing the
- libraries in the incorrect order will lead to a link error. Further, this
- behaviour is often used to make one library override symbols from
- another. So, sometimes it's necessary to force specific order of
- libraries.
- </para>
-
- <para>Boost.Build tries to automatically compute the right order. The
- primary rule is that if library a "uses" library b, then library a will
- appear on the command line before library b. Library a is considered to
- use b is b is present either in the sources of a or in its
- requirements. To explicitly specify the use relationship one can use the
- &lt;use&gt; feature. For example, both of the following lines will cause
- a to appear before b on the command line:
+ <para>
+ On Unix-like operating systems, the order in which static libraries are
+ specified when invoking the linker is important, because by default, the
+ linker uses one pass though the libraries list. Passing the libraries in
+ the incorrect order will lead to a link error. Further, this behaviour is
+ often used to make one library override symbols from another. So,
+ sometimes it is necessary to force specific library linking order.
+ </para>
+
+ <para>
+ Boost.Build tries to automatically compute the right order. The primary
+ rule is that if library <code>a</code> "uses" library <code>b</code>, then
+ library <code>a</code> will appear on the command line before library
+ <code>b</code>. Library <code>a</code> is considered to use <code>b</code>
+ if <code>b</code> is present either in the <code>a</code> library's
+ sources or its usage is listed in its requirements. To explicitly specify
+ the <literal>use</literal> relationship one can use the
+ <literal>&lt;use&gt;</literal> feature. For example, both of the following
+ lines will cause <code>a</code> to appear before <code>b</code> on the
+ command line:
 <programlisting>
 lib a : a.cpp b ;
 lib a : a.cpp : &lt;use&gt;b ;
@@ -201,14 +242,15 @@
 exe viewer : viewer png z ;
 </programlisting>
     </para>
-
   </section>
 
   <section id="bbv2.faq.external">
- <title>Can I get output of external program as a variable in a Jamfile?
+ <title>
+ Can I get capture external program output in a Boost.Jam variable?
     </title>
 
- <para>The <code>SHELL</code> builtin can be used for the purpose:
+ <para>
+ The <literal>SHELL</literal> builtin rule may be used for this purpose:
 <programlisting>
 local gtk_includes = [ SHELL "gtk-config --cflags" ] ;
 </programlisting>
@@ -216,7 +258,8 @@
   </section>
 
   <section>
- <title>How to get the project root (a.k.a. Jamroot.jam) location?
+ <title>
+ How to get the project root (a.k.a. Jamroot) location?
     </title>
 
     <para>
@@ -230,18 +273,20 @@
   </section>
 
   <section>
- <title>How to change compilation flags for one file?
+ <title>
+ How to change compilation flags for one file?
     </title>
 
- <para>If one file must be compiled with special options, you need to
- explicitly declare an <code>obj</code> target for that file and then use
- that target in your <code>exe</code> or <code>lib</code> target:
+ <para>
+ If one file must be compiled with special options, you need to explicitly
+ declare an <code>obj</code> target for that file and then use that target
+ in your <code>exe</code> or <code>lib</code> target:
 <programlisting>
 exe a : a.cpp b ;
 obj b : b.cpp : &lt;optimization&gt;off ;
 </programlisting>
       Of course you can use other properties, for example to specify specific
- compiler options:
+ C/C++ compiler options:
 <programlisting>
 exe a : a.cpp b ;
 obj b : b.cpp : &lt;cflags&gt;-g ;
@@ -252,149 +297,162 @@
 exe a : a.cpp b ;
 obj b : b.cpp : &lt;variant&gt;release:&lt;optimization&gt;off ;
 </programlisting>
-
     </para>
   </section>
 
   <section id="bbv2.faq.dll-path">
- <title>Why are the <code>dll-path</code> and
- <code>hardcode-dll-paths</code> properties useful?
+ <title>
+ Why are the <literal>dll-path</literal> and <literal>hardcode-dll-paths
+ </literal> properties useful?
     </title>
+ <note>
+ <para>
+ This entry is specific to Unix systems.
+ </para>
+ </note>
+ <para>
+ Before answering the questions, let us recall a few points about shared
+ libraries. Shared libraries can be used by several applications, or other
+ libraries, without physically including the library in the application
+ which can greatly decrease the total application size. It is also possible
+ to upgrade a shared library when the application is already installed.
+ </para>
+
+ <para>
+ However, in order for application depending on shared libraries to be
+ started the OS may need to find the shared library when the application is
+ started. The dynamic linker will search in a system-defined list of paths,
+ load the library and resolve the symbols. Which means that you should
+ either change the system-defined list, given by the <envar>LD_LIBRARY_PATH
+ </envar> environment variable, or install the libraries to a system
+ location. This can be inconvenient when developing, since the libraries
+ are not yet ready to be installed, and cluttering system paths may be
+ undesirable. Luckily, on Unix there is another way.
+ </para>
 
- <para>(This entry is specific to Unix system.)Before answering the
- questions, let's recall a few points about shared libraries. Shared
- libraries can be used by several applications, or other libraries,
- without physically including the library in the application. This can
- greatly decrease the total size of applications. It's also possible to
- upgrade a shared library when the application is already
- installed. Finally, shared linking can be faster.
- </para>
-
- <para>However, the shared library must be found when the application is
- started. The dynamic linker will search in a system-defined list of
- paths, load the library and resolve the symbols. Which means that you
- should either change the system-defined list, given by the
- <envar>LD_LIBRARY_PATH</envar> environment variable, or install the
- libraries to a system location. This can be inconvenient when
- developing, since the libraries are not yet ready to be installed, and
- cluttering system paths is undesirable. Luckily, on Unix there's another
- way.
- </para>
-
- <para>An executable can include a list of additional library paths, which
- will be searched before system paths. This is excellent for development,
- because the build system knows the paths to all libraries and can include
- them in executables. That's done when the <code>hardcode-dll-paths</code>
- feature has the <literal>true</literal> value, which is the
- default. When the executables should be installed, the story is
- different.
+ <para>
+ An executable can include a list of additional library paths, which will
+ be searched before system paths. This is excellent for development because
+ the build system knows the paths to all libraries and can include them in
+ the executables. That is done when the <literal>hardcode-dll-paths
+ </literal> feature has the <literal>true</literal> value, which is the
+ default. When the executables should be installed, the story is different.
     </para>
 
     <para>
- Obviously, installed executable should not hardcode paths to your
- development tree. (The <code>stage</code> rule explicitly disables the
- <code>hardcode-dll-paths</code> feature for that reason.) However, you
- can use the <code>dll-path</code> feature to add explicit paths
+ Obviously, installed executable should not contain hardcoded paths to your
+ development tree. <!-- Make the following parenthised sentence a footer
+ note --> (The <literal>install</literal> rule explicitly disables the
+ <literal>hardcode-dll-paths</literal> feature for that reason.) However,
+ you can use the <literal>dll-path</literal> feature to add explicit paths
       manually. For example:
 <programlisting>
-stage installed : application : &lt;dll-path&gt;/usr/lib/snake
- &lt;location&gt;/usr/bin ;
+install installed : application : &lt;dll-path&gt;/usr/lib/snake
+ &lt;location&gt;/usr/bin ;
 </programlisting>
- will allow the application to find libraries placed to
- <filename>/usr/lib/snake</filename>.
+ will allow the application to find libraries placed in the <filename>
+ /usr/lib/snake</filename> directory.
     </para>
 
- <para>If you install libraries to a nonstandard location and add an
- explicit path, you get more control over libraries which will be used. A
- library of the same name in a system location will not be inadvertently
- used. If you install libraries to a system location and do not add any
- paths, the system administrator will have more control. Each library can
- be individually upgraded, and all applications will use the new library.
- </para>
-
- <para>Which approach is best depends on your situation. If the libraries
- are relatively standalone and can be used by third party applications,
- they should be installed in the system location. If you have lots of
- libraries which can be used only by your application, it makes sense to
- install it to a nonstandard directory and add an explicit path, like the
- example above shows. Please also note that guidelines for different
- systems differ in this respect. The Debian guidelines prohibit any
- additional search paths, and Solaris guidelines suggest that they should
+ <para>
+ If you install libraries to a nonstandard location and add an explicit
+ path, you get more control over libraries which will be used. A library of
+ the same name in a system location will not be inadvertently used. If you
+ install libraries to a system location and do not add any paths, the
+ system administrator will have more control. Each library can be
+ individually upgraded, and all applications will use the new library.
+ </para>
+
+ <para>
+ Which approach is best depends on your situation. If the libraries are
+ relatively standalone and can be used by third party applications, they
+ should be installed in the system location. If you have lots of libraries
+ which can be used only by your application, it makes sense to install them
+ to a nonstandard directory and add an explicit path, like the example
+ above shows. Please also note that guidelines for different systems differ
+ in this respect. For example, the Debian GNU guidelines prohibit any
+ additional search paths while Solaris guidelines suggest that they should
       always be used.
     </para>
-
   </section>
 
   <section id="bbv2.recipies.site-config">
     <title>Targets in site-config.jam</title>
 
- <para>It is desirable to declare standard libraries available on a
- given system. Putting target declaration in Jamfile is not really
- good, since locations of the libraries can vary. The solution is
- to declare the targets in site-config.jam:</para>
+ <para>
+ It is desirable to declare standard libraries available on a given system.
+ Putting target declaration in a specific project's Jamfile is not really
+ good, since locations of the libraries can vary between different
+ development machines and then such declarations would need to be
+ duplicated in different projects. The solution is to declare the targets
+ in Boost.Build's <filename>site-config.jam</filename> configuration file:
 <programlisting>
 project site-config ;
 lib zlib : : &lt;name&gt;z ;
 </programlisting>
+ </para>
 
- <para>Recall that both <filename>site-config.jam</filename> and
- <filename>user-config.jam</filename> are projects, and everything
- you can do in a Jamfile you can do in those files. So, you declare
- a project id and a target. Now, one can write:
+ <para>
+ Recall that both <filename>site-config.jam</filename> and
+ <filename>user-config.jam</filename> are projects, and everything you can
+ do in a Jamfile you can do in those files as well. So, you declare a
+ project id and a target. Now, one can write:
 <programlisting>
 exe hello : hello.cpp /site-config//zlib ;
 </programlisting>
- in any Jamfile.</para>
-
+ in any Jamfile.
+ </para>
   </section>
 
   <section id="bbv2.faq.header-only-libraries">
     <title>Header-only libraries</title>
 
- <para>In modern C++, libraries often consist of just header files, without
- any source files to compile. To use such libraries, you need to add proper
- includes and, maybe, defines, to your project. But with large number of
- external libraries it becomes problematic to remember which libraries are
- header only, and which are "real" ones. However, with Boost.Build a
- header-only library can be declared as Boost.Build target and all
- dependents can use such library without remebering if it's header-only or not.
+ <para>
+ In modern C++, libraries often consist of just header files, without any
+ source files to compile. To use such libraries, you need to add proper
+ includes and possibly defines to your project. But with a large number of
+ external libraries it becomes problematic to remember which libraries are
+ header only, and which ones you have to link to. However, with Boost.Build
+ a header-only library can be declared as Boost.Build target and all
+ dependents can use such library without having to remeber whether it is a
+ header-only library or not.
     </para>
 
- <para>Header-only libraries are declared using the <code>alias</code> rule,
- that specifies only usage requirements, for example:
+ <para>
+ Header-only libraries may be declared using the <code>alias</code> rule,
+ specifying their include path as a part of its usage requirements, for
+ example:
 <programlisting>
-alias mylib
+alias my-lib
     : # no sources
     : # no build requirements
     : # no default build
- : &lt;include&gt;whatever
- ;
+ : &lt;include&gt;whatever ;
 </programlisting>
- The includes specified in usage requirements of <code>mylib</code> are
- automatically added to build properties of all dependents. The dependents
- need not care if <code>mylib</code> is header-only or not, and it's possible
- to later make <code>mylib</code> into a regular compiled library.
+ The includes specified in usage requirements of <code>my-lib</code> are
+ automatically added to all of its dependants' build properties. The
+ dependants need not care if <code>my-lib</code> is a header-only or not,
+ and it is possible to later make <code>my-lib</code> into a regular
+ compiled library without having to that its dependants' declarations.
     </para>
 
     <para>
- If you already have proper usage requirements declared for project where
- header-only library is defined, you don't need to duplicate them for
+ If you already have proper usage requirements declared for a project where
+ a header-only library is defined, you do not need to duplicate them for
       the <code>alias</code> target:
 <programlisting>
 project my : usage-requirements &lt;include&gt;whatever ;
 alias mylib ;
-</programlisting>
+</programlisting>
     </para>
-
   </section>
+</chapter>
 
-
- </chapter>
 <!--
      Local Variables:
      mode: nxml
- sgml-indent-data: t
+ sgml-indent-data: t
      sgml-parent-document: ("userman.xml" "chapter")
      sgml-set-face: t
      End:
--->
\ No newline at end of file
+-->


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