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Subject: Re: [Boost-users] Serialization XML on windows and linux
From: Robert Ramey (ramey_at_[hidden])
Date: 2010-07-07 12:51:46


QUILLET Jean-Charles wrote:
> Hi,
>
> I've been using the boost serialization for quite a few projects and
> it works realy well in many different situations. But today I'm
> facing a problem, I find very difficult to solve. I serialize objects
> in a XML archive for a project working on linux and windows using
> boost 1.38. And oddly my files are not compatible between the two
> plateforms. When I try to deserialize an object saved on a different
> plateform, the application crashes despite the fact that I catch
> possible exceptions. When I compare the two files, it seems that I
> have a difference of class_id
> Here is a sample of what I have on linux:
>
> <m_scene3D class_id="4" tracking_level="0" version="0">
> <pNode class_id="6" class_name="Group"
> tracking_level="1" version="0" object_id="_1">
> <Node class_id="5" tracking_level="1"
> version="0" object_id="_2"></Node>
> <noeuds class_id="7"
> tracking_level="0" version="0">
> <count>0</count>
>
> <item_version>0</item_version>
> </noeuds>
> </pNode>
> .
> </m_scene3D>
>
> And the same object on windows:
>
> <m_scene3D class_id="4" tracking_level="0" version="0">
> <pNode class_id="6" class_name="Group"
> tracking_level="1" version="0" object_id="_1">
> <Node class_id="7" tracking_level="1"
> version="0" object_id="_2"></Node>
> <noeuds class_id="8"
> tracking_level="0" version="0">
> <count>0</count>
>
> <item_version>0</item_version>
> </noeuds>
> </pNode>
> .
> </m_scene3D>
>
> In my file on windows, I don't have any object of a class_id="5",
> weird.
>
> Does any one know any reason for this behaviour ?
> Any idea greatly appreciated.
>

This is a new one. They should be absolutely compatible. Let us know when
you find the source of this.

Robert Ramey


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