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Subject: [Boost-users] [BGL] Distributed adiacency_list memory allocation
From: Cosimo Calabrese (cosimo.calabrese_at_[hidden])
Date: 2011-05-01 13:27:11
Hi to all,
I'm working on WinXP, VS2010, Boost 1.46.1. I've writed this short program:
//----------------------------------
#include <boost/graph/use_mpi.hpp>
#include <boost/graph/distributed/mpi_process_group.hpp>
#include <boost/graph/distributed/adjacency_list.hpp>
using boost::graph::distributed::mpi_process_group;
typedef boost::property<boost::vertex_distance_t, long,
boost::property<boost::vertex_name_t, std::string > >
vertex_prop;
typedef boost::property<boost::edge_weight_t, long > edge_prop;
typedef boost::adjacency_list<
boost::vecS, boost::distributedS<mpi_process_group, boost::vecS>,
boost::directedS, vertex_prop, edge_prop > Graph;
typedef boost::graph_traits<Graph>::edge_descriptor EdgeDescriptor;
typedef boost::graph_traits<Graph>::vertex_descriptor VertexDescriptor;
int main(int argc, char* argv[])
{
boost::mpi::environment env(argc,argv);
Graph g( 10 );
return 0;
}
//----------------------------------
When I launch it, every process allocates about 1 GB of memory. Why it
allocates all that memory? Is it normal? Is there any tuning to the PBGL
framework that I must made?
I use it on a 2-core machine, and the command that I use is:
mpiexec -n 2 .\test.exe
I've tried with openMPI 1.4.3 and Microsoft HPC Pack 2008, but it seems
irrilevant.
Thanks in advance,
Cosimo Calabrese.
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