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Subject: [Boost-users] [msm] interrupt_state with more then one event that ends interrupt?
From: Sam Fisher (infest21h_at_[hidden])
Date: 2013-07-09 02:58:19


Hi,

Subj, Is that possible?
for example, one event continues processing, the another one finishes
the whole state-machine (some clean-up actions etc).

I tried

struct Interrupt : public msmf::interrupt_state< boost::mpl::vector<Foo,
Bar> > {};

and

struct Interrupt : public msmf::interrupt_state< msmf::ActionSequence_<
boost::mpl::vector<Foo, Bar> > > {};

- has no effect.

Is there another way to achieve this?


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