I wrote a very simple sample using BGL adjacent list and using a random access EdgeList. But when I invoke remove_out_edge method, It seems wrong. My config is Boost 1.33.1 and Visual Studio 2005, here is my code:

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#include <boost/graph/adjacency_list.hpp>
#include <string>

using namespace boost;
using namespace std;

namespace boost{
    struct vertex_label_t {
        typedef vertex_property_tag kind;
    };
}

template <class EdgeIter, class Graph>
void print_graph(EdgeIter first, EdgeIter last, const Graph& G)
{
    typedef typename property_map<Graph, vertex_label_t>::const_type LabelMap;
    LabelMap label = get(vertex_label_t(), G);

    typedef typename boost::property_traits<LabelMap>::value_type LabelType;

    LabelType src_label, targ_label;

    while (first != last) {
        src_label = boost::get(label, source(*first, G));
        targ_label = boost::get(label, target(*first, G));
        cout << src_label << " <-> "
             << targ_label << endl;
        ++first;
    }
}

typedef property<vertex_label_t, std::string> LabelProperty;
typedef adjacency_list<vecS, vecS, undirectedS,
LabelProperty, boost::no_property, boost::no_property, vecS> MyGraphType;

bool AnyEdge(MyGraphType::edge_descriptor e)
{
    return true;
}

int main()
{
    typedef pair<int,int> Pair;
    Pair edge_array[8] = { Pair(0,1), Pair(0,2), Pair(0,3), Pair(0,4),
                           Pair(2,4), Pair(3,1), Pair(3,4), Pair(4,1) };

    MyGraphType G(5);
    for (int i = 0; i < 8; ++i)
        add_edge(edge_array[i].first, edge_array[i].second, G);

    property_map<MyGraphType, vertex_label_t>::type
        name = get(vertex_label_t(), G);

    boost::put(name, 0, "0");
    boost::put(name, 1, "1");
    boost::put(name, 2, "2");
    boost::put(name, 3, "3");
    boost::put(name, 4, "4");

    print_graph(edges(G).first, edges(G).second, G);

    // Remove out edges of vertex 0
    cout << "Remove out edges of vertex 0" << endl;
    remove_out_edge_if(0, AnyEdge, G);

    print_graph(edges(G).first, edges(G).second, G);
}

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and the result is:

------------------------------------------------------------------------------------------------------------------
0 <-> 1
0 <-> 2
0 <-> 3
0 <-> 4
2 <-> 4
3 <-> 1
3 <-> 4
4 <-> 1
Remove out edges of vertex 0
0 <-> 2
0 <-> 4
3 <-> 1
4 <-> 1
------------------------------------------------------------------------------------------------------------------

Is there something wrong?



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