Has anyone had any
luck getting a serialized object (created using boost binary serialization)
between two different platforms? I am currently using binary serialization on 32
bit & 64 bit machines without issue. However, passing the serialized objects
between the two platform types fail. The serialized classes themselves support
interoperability, and as such it appears that the serialization libraries
themselves do not. I am assuming they are storing some type of meta data along
with the payload?
Any thoughts on how
to do this and keep with binary serialization?
--
John