Hi folks,

I am using the BGL and now I want to serialize the graph.
Serialization of the vertices and edges works fine, but how do I serialize the vertex|edge properties?
My properties and graph definition are the following:
<code>
struct vertex_cId_t {
    typedef vertex_property_tag kind;
};
struct vertex_cType_t {
    typedef vertex_property_tag kind;
};
struct vertex_cShape_t {
    typedef vertex_property_tag kind;
};

struct edge_cType_t {
    typedef vertex_property_tag kind;
};
struct edge_cColor_t {
    typedef vertex_property_tag kind;
};

namespace boost {
BOOST_INSTALL_PROPERTY(vertex, cId);
BOOST_INSTALL_PROPERTY(vertex, cType);
BOOST_INSTALL_PROPERTY(vertex, cShape);

BOOST_INSTALL_PROPERTY(edge, cType);
BOOST_INSTALL_PROPERTY(edge, cColor);
}

typedef property<vertex_cId_t, std::string> CVertexId;
typedef property<vertex_cShape_t, std::string, CVertexId> CVertexShape;
typedef property<vertex_cType_t, int, CVertexShape> CVertexAttribute;

typedef property<edge_cColor_t, string> CEdgeColor;
typedef property<edge_cType_t, int, CEdgeColor> CEdgeAttribute;

typedef adjacency_list<vecS, vecS, undirectedS, CVertexAttribute, CEdgeAttribute> Graph;
</code>

How must the serialize functions for CVertexAttribute and CEdgeAttribute look like?

Thanks in advance.
David