I m able to construct a complete
graph with 3000 vertices but beyond that it crashes.
Anybody who has done scalability test
over BGL Kindly help. As this can be treated as a benchmark
for BGL and then we can improve on this
in near future...
Following is my code..
-- snipp
Hi,
I don't have any problems running your code on a 64bit machine until the limits of main memory (roughly about 11k vertices on 16gb ram) using g++ on gnu/linux. I don't see why there should be any scaling issues with the BGL. I have used the BGL with several million vertices and O(n) edges without any problems. A more memory friendly graph structure is the compressed sparse row graph if your're dealing with static graphs.
cheers