So far, this is all I've been able to come up with:
#include <boost/mpl/map.hpp>
#include <boost/mpl/at.hpp>
namespace detail
{
template< unsigned int t_value >
struct integral
{
static const unsigned int value = t_value;
};
typedef boost::mpl::map< boost::mpl::pair<float, integral<GL_FLOAT> >,
boost::mpl::pair<double, integral<GL_DOUBLE> >
> glTypeMap;
};
template< typename t_type >
struct Vertex
{
static const unsigned int type = boost::mpl::at<detail::glTypeMap, t_type>::type::value;
t_type x, y, z;
};
Hi,
I'm looking for a complete compile-time constant map container that uses types as keys and integral constants as values. For example:
typedef map< pair<float, 90>, pair<unsigned int, 3> > mapType;
unsigned int value = get_value<mapType, float>::value;
The above code is PSEUDO CODE only. It is supposed to give you an idea of what I'm looking for. I tried using boost::fusion::map, however the fusion::pair object expects a TYPE as the second template argument, so I can't specify integral values. Could someone provide a code example that achieves the above? Note that I should be able to do the following as well:
typedef map< pair<float, 90>,
pair<unsigned int, 3>
> mapType;
class foo
{
// This would result in 'value' being the integral number 90.
static const unsigned int value = get_value<mapType, float>::value;
}