I ended up using boost::bind() anyway lol.
Tick is a function called in my game every frame. Tick takes a float because my game uses seconds as delta time. 1.0f is 1 second, 0.5f is half a second and so on.
Thanks for your help.
I can't figure out how to use std::mem_fun() and std::bind1st() with std::for_each() to call into a member function for each element in a boost::ptr_vector object. Some sample code below:
class Object
{
public:
void Tick( float number ) {}
};
boost::ptr_vector<Object> m_objects;
using namespace std;
for_each( m_objects.begin(), m_objects.end(), bind1st( mem_fun( &Object::Tick ), 5 ) );
Of course, this doesn't compile at all. Can anyone tell me what I'm doing wrong?
Try using boost::bind. It makes life so much simpler. Once I discovered that I never used bind1st, mem_fun, etc. again. I believe this is included in TR1 anyway.
for_each( m_objects.begin(), m_objects.end(), boost::bind(&Object::Tick, _1, 5.0) );
Although, this may give you a warning about converting a double to a float. Why is Tick defined to take a float anyway?
-- Bill --
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