Shortly after my last response I did some more trial/error searching through the boost serialization documentation and I think I might have found what I'm looking for. Unfortunately I cannot post a URL because this particular area of the boost documentation is using HTML frames. I found it under:
Reference >> Serializable Concept >> Pointers
Thanks for your response Robert.
I figured it was in the documentation. I'm still unable to find it. I realize all I have to do is read the documentation but I don't want to read the *whole* thing. The boost documentation has been notorious for being difficult to navigate. I cannot find this information anywhere and there's no "search" feature.
Could you provide me a URL since you seem to know where this information is located?On Mon, Jan 26, 2009 at 10:40 AM, Robert Ramey <ramey@rrsd.com> wrote:
The boost serialization library does not require a default constructor.Look at serialization of pointers in the documentation under save_construct/load construct.Its all in there.One of the tests is test_no_default constructor or something like that.All you have to do is read the documentation.Robert Ramey"Robert Dailey" <rcdailey@gmail.com> wrote in message news:496954360901260830ud93cf5ale436e3d1aea28d4b@mail.gmail.com...Hi,
What would be a good technique to deserialize an object without using 2-phase initialization? In other words, I want to avoid first default constructing the object and *then* streaming it out of the archive object. I was thinking of a factory for this but a good code example would help a great deal since I'm not extremely familiar with Boost.Serialization. I was looking through the Boost.Serialization documentation but I was unable to find information on this.
Help is greatly appreciated!
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