I could be wrong here, but it seems like you need a priori knowledge of the signature to bind to it explicitly.
(e.g. you need to know the signature to bind it to something, either that or make it an abstract signature. )
If you had a tinker-toy example, I may be able to help more.
Cheers,
Tim
Hello. I'm trying to implement a similar system to signals/slots found
in qt, with connections at runtime.
Now I need to know the argument types for a given signal, like
boost::function<>::first_arg_type and
so on. Is this possible, and how? thank you very much.
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