I am currently developing a distributed application where many clients need to generate unique 64-bit random numbers which will be used as keys.  I am having problems getting boost to do this.  For my first attempt, I tried something like the following:

        boost::mt19937 RandomNumberGenerator::s_algorithm;

        boost::uniform_int<unsigned long long> RandomNumberGenerator::s_range(
            std::numeric_limits<unsigned long long>::min(), std::numeric_limits<unsigned long long>::max());

        boost::variate_generator<boost::mt19937&, boost::uniform_int<unsigned long long> >
            RandomNumberGenerator::s_rng(RandomNumberGenerator::s_algorithm, RandomNumberGenerator::s_range);

I had two issues though:

1.  Is this really giving me random 64 bit numbers, or is it just generating 32-bit numbers and then doing bit expansion?

2.  The values always started with the same number.

Trying to find a fix for #2, I though of using a hashed GUID as a seed.  The problem is I noticed the seed value takes a 32 bit int, which essentially means a 1/2^32 chance of the first value colliding even if chosen completely randomly, which is unacceptable for my application.

I am back where I started.  Is there any clean way to use boost to generate random 64-bit intergers, when the same application is going to be run across multiple computers?