Great!... This physics engine it's amazing!! I'm doing my first examples and works excellent! 

Thank you so much for your recommendation!!

salu2...
masch...

On Fri, Apr 3, 2009 at 3:04 PM, Hostile Fork <hostilefork@gmail.com> wrote:
I doubt boost::math is high level enough for what you want to do.

You probably want a physics engine.

http://en.wikipedia.org/wiki/Physics_engine

Haven't used any so I don't know which is best in the C++ world.  But there's at least one popular free one: Box2D

http://cplus.about.com/b/2007/11/19/box-2d-online-c-physics-engine-demo.htm

On Apr 3, 2009, at 9:35 AM, Mario Chacon wrote:

Hello:
First at all I do not know about math, but I need to do some animations. I need to simulate a movement of a ball into a pipe. I have all the interface working, but now I have to do the best way to give it life..:D. My fists steps was giving X,Y coordinates but I do not like this way, so I need some tips to make it more professional way. How can I use boost math functions to make it?

Thank you..
masch...
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