I'll have a look at that, thanks Robert.

Off-topic question, but when I create free-standing save/load functions for a class, how can I get access to that class's privates? I'm currently doing "friend class access", but this doesn't seem to be enough.

On Fri, Apr 10, 2009 at 1:36 AM, Robert Ramey <ramey@rrsd.com> wrote:
Though it's hard to tell from you're description, you might want to take
a look at Reference>Serializable Concept->Serialization
Wrappers->BinaryObject

basically this is a "wrapper" which temporarily adds required information
for serialization to otherwise opaque buffers.

Robert Ramey

"Robert Dailey" <rcdailey@gmail.com> wrote in message
news:496954360904092221x5ba5554fyb181286bf760e7a@mail.gmail.com...
I've got a particular issue I cannot seem to find a solution to.


I'm using boost.serialization to deserialize audio data into an object that
wraps OpenAL. For example, the data I'm writing out would be (in order) a
single INT representing the size of the raw data and then the data buffer
after that. However, in my "Sound" object, I do not keep the data and length
information as state in the class. Instead, I just keep the OpenAL buffer
handle. In order for this class to be able to implement save(), it would
need to have extra state, which would not be appropriate. Basically, I need
to have a separate object dedicated to saving the sound data, and another
for loading it.


Is this possible? Perhaps there is a recommended design?



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