would really like the state
machine to be a member of an Objective C class.
This might work if you reference the state machine via pointer data member.
My code in the .mm file looks something like (with the FSM in a different .h file):
@interface delegateThingy {
Machine * stateMachine;
}
@end
@implementation delegateThingy
- (void)init {
...
stateMachine = new Machine();
stateMachine->initiate();
...
}
@end
It fails to instantiate on the initiate call. I vaguely remember something about forcing an entire template to be instantiated in a translation unit. I guess I'll look it up in my reference manuals and see if that will help fix this problem.
I appreciate the help.