I'd like to build a graph using an adjacency matrix and the edge_iterator_constructor of the graph (or anything faster than repeated add_edge's).  In the docs, I found this for adjacency_list:

template <class EdgeIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
 
template <typename EdgeIterator>
adjacency_matrix(EdgeIterator first,
 
It's not the same because of "typename"?  As a toy example, I've taken the MST example and have modified it a lot to get this:

They're basically the same constructor. The extra int (m) in adjacency_list is only used to disambiguate the signature from another constructor. The value is effectively ignored, IIRC.
 

  Graph g2 (num_nodes);
//   Graph g2 (edges, edges + num_edges, weights, num_nodes);
 print_graph (g2);

 return EXIT_SUCCESS;
}
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The 5th line from the end is what is causing me problems.  It seemed to work with an adjacency_list.  (I'd also would like to add weights, but I guess add_edge could support that...I just think that this way is faster based on the "Quick Tour of the BGL" page in the docs.)

You need to be more specific when you say, "causing me problems". If there's a compiler error, what it is it? Is there a runtime error?

 
I looked in my examples directory [1.39] and simply grepped for "adjacency_matrix" and came up with only one file:  adjacency_matrix.cpp .  Other than the pros/cons of adjacency matrices and lists, is there something wrong with adjacency matrices; any reason for its absence in the examples directory?

They don't seem to be used as frequently, so don't get as much attention.
 
One final question -- in the documentation, it lists various graph concepts (http://www.boost.org/doc/libs/1_40_0/libs/graph/doc/graph_concepts.html) such as BidirectionalGraph, VertexAndEdgeListGraph, AdjacencyMatrix, etc.  Are these concepts relevant to BGL or only in a general sense? What I mean is what is their relationship with adjacency_list and adjacency_matrix?  Any pointers would be appreciated...

These concepts describe the interface (functions, types, and semantics) used to interact with graphs by the generic algorithms in the BGL. The adjacency_list and adjacency_matrix are data structures that conform to the requirements of the concepts.

Andrew Sutton
andrew.n.sutton@gmail.com