This is my first post in any mailinglist
ever so i hope i am doing this right.
I successfully integrated the boost::gil
module into my code to load some images and process their content so that I can
display it as a texture in OpenGL.
My problem right now is the massive
performance issue in retrieving the color information from the loaded image.
I am looping through every row and column
and retrieve the red, green, blue and alpha color with the get_color method and
push those values to a char array.
So I was wondering what the best approach would
be to get the color information from the gil image into OpenGL or at least a
char array.
Thanks in advance.