As far as I understand, you need to maintain a malloc'ed "your own" heap with some pool, but need to keep the heap alive if some objects are still in use but the pool is destroyed. boost::shared_ptr constructor that accepts deleter can be useful I guess. Sorry for abusing with bad formatted code:

class PoolObjectDeleter {
      shared_ptr<void> pool_mem;
      weak_ptr<Pool> pool;
      PoolObjectDeleter(shared_ptr<Pool> & p,  shared_ptr<void> & mem) : pool(p), pool_mem(mem) {}
      // provide copy constructor if customization needed
      void operator()(T* p) {
             // placement delete could go here
             shared_ptr<Pool> sp_pool = pool.lock();
             if(sp_pool) 
                   sp_pool->deallocate(p); 
      }
}

class Pool : enable_shared_from_this<Pool> {
     // ...implementation details...
     shared_ptr<void> pool_mem;
     shared_ptr<T> allocate() {
          T *obj;
          // ... find usable object... use palcement new if needed I guess
          PoolObjectDeleter d(shared_from_this(), this->pool_mem);
          shared_ptr<T> ret_value(obj, d);
          return ret_value;
     }
     void deallocate(T *p) { /* implementation */ }
}

Pool holds shared_ptr to memory, so if pool is destroyed and no objects are allocated / in use, memory released. It looks that one had to provide class to wrap malloc'ed memory malloc/free so that new/delete would work. When object is created, copy of deleter holds shared_ptr to memory protecting it from destruction, and weak_ptr to pool allowing user to destroy it. When pool is destroyed and some objects are still shared_pointed by user deleter could not deallocate it with pool, but still placement delete the object and reduce refcounter on memory, destroying it with last used object removal.