I'm trying to make a "simple" cartesian vector class.
It should be similar to the quaternion example that you give in the docs, but I can't get it to compile.
I've attached a complete program.
Here are the error I get when I try to compile it.
Lets just focus on fixing the first few errors about no binary '*'. When I understand that, perhaps I'll be able to fix the rest.

One problem is here :

// vector * T
template<int Dim, class T1, class T2> inline
typename boost::units::multiply_typeof_helper<T2, vector<Dim, T1> >::type
operator*(const vector<Dim, T1>&lhs, const T2& rhs)
  { return rhs * lhs; }

Since multiply_typeof_helper<T1,T2> is really just a glorified version of typeof(T1()*T2()), what you're saying here is that the return type of the product of a vector and a scalar is the return type of the product of a vector and a scalar. You need to define the top-level multiply operation; define it something like this :

// vector * T
template<int Dim, class T1, class T2inline
vector<Dim,typename boost::units::multiply_typeof_helper<T2T1 >::type>
operator*(const vector<Dim, T1>&lhs, const T2& rhs)
{ //return rhs * lhs; this return statement is also wrong, since it is recursive, defining the returned value in terms of the operator itself...}

Cheers,

Matthias