tie(edge_iter1, edges_end1) = edges(g);    sort(edge_iter1, edges_end1, ordering_1());

tie(edge_iter2, edges_end2) = edges(g);    sort(edge_iter2, edges_end2, ordering_2());

tie(edge_iter3, edges_end3) = edges(g);    sort(edge_iter3, edges_end3, ordering_3());

(ordering_x() specified by some struct)

Then I would have 3 different orderings of the edges available.

Would this work or should I use an iterator adapter,
or create a map and (if its possible) obtain an iterator from the mapping,
or something else.
 
I think your best bet may be simply sorting a vector of iterators:

pair<Iter, Iter> rng = edgesg);
vector<Iter> iters(num_edges(g));
for(vector<Iter> i = iters.begin() ; rng.first != rng.second; ++i, ++rng.first) {
  *i = rng.first;
}

// For example:
sort(iters.begin(), iters.end(), ordering_1());

// Iterating edges (in c++0x, for brevity).
for(auto i = iters.begin(); i != end; ++i) {
  // **i should be a vertex descriptor.
  cout << g[**i] << "\n";
}

There's probably a more concise way to implement that population of the vectors using std::generate. You should have more freedom to sort the vector of iterators as you see fit.

Andrew Sutton