Hi Igor,
Thank you very much.
The thing that I don't understand is that how folks such as those from SmartWin++ are able to seemlessly connect functions with Windows messages without using a case statement in a message loop. An example is at the following page:
http://smartwin.sourceforge.net/getting_started.php
Using your approach, I need to use a case statement inside a message loop. That's what I don't want to do. I am familiar with CRTP that SmartWin++ folks seem to have used as deriving new classes is very easy and the resulting code is very clean. So, I can at least imagine the design behind this library. But I wonder if they have written such case statements in message loops under the hood for every single GUI element. Someone on Boost Users mailing list did provide a solution to this a few months back (I do recall but cannot seem to find that post - I starred it in my thunderbird inbox but I have lost my inbox backup - I can scan the whole boost users list but I have limited time available to accomplish what I want).
Best regards, Asif
> Yes, exactly. Windows messages (I want to avoid having to write long case// pseudo-code!
> statements in message loops) - that's what I mean.
> I'd be thankful if anyone could point me to the right direction.
// Lets say it's a botton;
switch(message)
{
case WM_LBUTTONDBLCLK:
onDoubleClick(message);
break;
//...
};
// member function
void onDoubleClick(Message message)
{
doSomething(message);
onDoubleClick_(arg1, arg2);
}
// member
boost::signals2::signal<void(Arg1, Arg2)> onDoubleClick_;
Now multiple listeners of your button can connect the signal:
struct Handler
{
void onDoubleClick(Arg1 a1, Arg2 a2);
};
button->onDoubleClick.connect(boost::bind(&Handler::onDoubleClick,
handler, _1, _2));
This's only a sketch, in real code hou have to care about proper
encapsulation, appropriate arguments etc.
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