Dear BGL users,

I am trying to produce a simple routine to extract the subgraph of a graph, by using the vertex names of the subgraphs. That is, for two graphs G and H, I want to define the following operator:
G -= H;
Here, the resulting subgraph of G should have all the vertices that H doesn't have. During this process, the incident edges of the removed vertices are also removed. I have checked the subgraph class in BGL, but this refers to a substantially different concept. I have tried the following code, which works, but is extremely slow for the type of application that I had in mind:

//////////////////////////////////////////////////
class Graph
{
public:
  typedef adjacency_list<vecS, vecS, undirectedS, property<vertex_name_t,int> > UndirectedGraph;
  Graph();
  ~Graph();
  int Nv(); // Return number of vertices
  Rcpp::IntegerVector V(); // Return vector of NAMES of vertices as integers.
  Graph& operator-= (Graph& H);
private:
  UndirectedGraph G;
};

/////////////////////////////////////////////////////////////////////////
// Overloaded Operators.
Graph& Graph::operator-= (Graph& H){
  typedef graph_traits<UndirectedGraph>::vertex_descriptor  Vdescriptor;
  typedef property_map<UndirectedGraph,vertex_name_t>::type  VertexNameMap;
  typedef iterator_property_map <int*, identity_property_map> name_to_vertex_map;

  Rcpp::IntegerVector vec = H.V();
  VertexNameMap NameIndex;
  for(ivIter t=vec.begin(); t!=vec.end(); ++t){

    // Create/Update Iterator map (LValuePropertyMap).
    int x[this->Nv()]; NameIndex = get(vertex_name,G);
    for(int i=0; i < this->Nv(); ++i) x[NameIndex[i]]=i;
    name_to_vertex_map NVmap(x);

    // Remove vertex from name of *t in H.
    Vdescriptor u=NVmap[*t];   
    clear_vertex(u,G); remove_vertex(u,G);
  }//t
return *this;
}//-=
//////////////////////////////////////////////////

The problem seems to be that I re-create an iterator map (from vertex NAMES to vertex INDICES) every time I remove a single vertex. This seems counter-efficient. I would need to be able to create a reference to a similar map that is automatically updated every time I remove a vertex. However, since vertices in BGL are indexed from 0 to Nv-1, I don't see a way to produce a LValuePropertyMap from vertex's names to vertex's indices.

Any help/opinion would be greatly appreciated,

--
Cedric Ginestet
Centre for Neuroimaging Sciences (L3.04)
NIHR Biomedical Research Centre
Department of Neuroimaging
Institute of Psychiatry, Box P089
King's College London
De Crespigny Park
London
SE5 8AF