----- Original Message -----From: stetkasNewsgroups: gmane.comp.lib.boost.userSent: Monday, January 16, 2012 7:37 PMSubject: Boost MSM: No transition from submachine to externalstateUsing the following example as a template:
http://svn.boost.org/svn/boost/trunk/libs/msm/doc/HTML/examples/CompositeTutorialWithEumlTable.cppI am trying to create a state machine that consists of an alarm state and a composite state (submachine). When an alarm event is posted while in the composite state, the state machine is supposed to transition to the Alarm state; however, the machine complains that no transition from the composite state on the alarm event exists. This is similar to the example where the player is in playing and a stop event is received.
Below is a dumbed-down version of my state machine: