Hi,
I want to implement an UDP server and have problems on defining on how the server handles coming concurrent udp "connections" from multiple clients.
What I basically want to implement is an DNS proxy.
Is there something equivalent to an tcp::acceptor for udp ? Looking over asio docs I see:
template< typename Protocol, typename SocketAcceptorService = socket_acceptor_service<Protocol>> class basic_socket_acceptor : public basic_io_object< SocketAcceptorService >, public socket_base
typedef basic_socket_acceptor< tcp > acceptor;Can I use basic_socket_acceptor with socket_acceptor_service<UDP> so that I can create additional udp sockets for every udp client that wants to send data to my server ?