(sorry another post; someone told me to put [library name] in [] in subject… learning something new every day
J
Something of a repost, but I’ve learned a bit more on the path to being truly confused. It appears that boost\geometry\extensions\algorithms\buffer\buffer_inserter.hpp contains some specializations for buffering other shape types? But
I’m out of my depth here… is there an example? What do I need to do in order to buffer:
a point?
A linestring?
A vector of polygons?
A heterogeneous collections of shapes?
Is this generalization of buffer also going to work as a “deflate” for polygons?
If someone can tell me “include these headers, use these algorithms”, it will help a lot!
Thanks
John