I'm looking for a good data structure that can maintain its elements sorted. Currently I'm trying Boost.Heap.
I frequently need to orderly traverse the data structure, find a element based on some property and update its priority when it matches. Boost.Heap priority queues provide ordered and non-ordered iterators. Element updates occurs through a element handle, a handle can be obtained from a ordinary non-ordered iterator, but not directly from a ordered one as in the following example:
#include <iostream> #include <algorithm> #include <boost/heap/fibonacci_heap.hpp> using namespace boost::heap; int main() { fibonacci_heap<int> fib_heap; fib_heap.push(1); fib_heap.push(2); fib_heap.push(3); for(auto i = fib_heap.ordered_begin(); i != fib_heap.ordered_end(); ++i) { auto h = fibonacci_heap<int>::s_handle_from_iterator(i); if(*h == 3) { fib_heap.increase(h, *h + 2); break; } } std::for_each(fib_heap.ordered_begin(), fib_heap.ordered_end(), [](const int &e) { std::cout << e << std::endl; }); }
Note that I leave traversal after the update.
(Suggestions of alternative libraries for such purpose are welcome)