Hi,
 
>Hi,
>
>I have noticed a strange problem with event processing with msm.
>My events derive publicly from a base events struct like this:
>
>struct BaseEvent { virtual ~BaseEvent() {} };
>struct ConcreteEvent : public BaseEvent {};
>
>
>I my FSM i have a transition defined for ConcreteEvent,
>
>When I do this :
>

>
>void foo(const BuddyEvent& event)
 
Do you mean BaseEvent?
 
>
>{
>fsm->process_event(event); // event is of type ConcreteEvent
>}
>
>The fsm fires a no_transition , and I see a message saying no transition for ConcreteEvent in state X (state X has a valid transition for >ConcreteEvent)
 
 The message is probably using typeid, which uses rtti, msm does not.

>However this succeeds:
>void foo(const BuddyEvent& event)
>{
>fsm->process_event(ConcreteEvent(0);
>}
>

>I am using boost-1.49 and the boost msm library that comes bundled with this.
This should make no difference, but I'm not sure what bugs there were in this version.

>So my question is, why is msm not able to generate a valid transition for a concrete event passed as a reference to its base tyoe.
 
MSM is a compile-time construct, not run-time. When you call process_event, templatized on the event type, the compile generates code for this type, because it has no way to know which event you will really send at run-time.
 
Note that the other way around would work, a transition with BaseEvent, and process_event(ConcreteEvent(0)) because this is something the compiler can solve.
 
What you want is probably possible in C++, but it would be another library based on rtti (no idea if one is doing though).
 
Cheers,
Christophe