>Hi,
>
>I have noticed a strange problem with event processing with msm.
>My events derive publicly from a base events struct like this:
>
>struct BaseEvent { virtual ~BaseEvent() {} };
>struct ConcreteEvent : public BaseEvent {};
>
>
>I my FSM i have a transition defined for ConcreteEvent,
>
>When I do this :
>
>
>void foo(const BuddyEvent& event)
Do you mean BaseEvent?
>
>{
>fsm->process_event(event); // event is of type ConcreteEvent
>}
>
>The fsm fires a no_transition , and I see a message saying no
transition for ConcreteEvent in state X (state X has a valid transition for
>ConcreteEvent)
>However this succeeds:
>void foo(const BuddyEvent& event)
>{
>fsm->process_event(ConcreteEvent(0);
>}
>
>I am using boost-1.49 and the boost msm library that comes bundled with
this.
This should make no difference, but I'm not sure
what bugs there were in this version.
>So my question is, why is msm not able to generate a valid transition
for a concrete event passed as a reference to its base tyoe.
MSM is a compile-time construct, not run-time. When
you call process_event, templatized on the event type, the compile generates
code for this type, because it has no way to know which event you will really
send at run-time.
Note that the other way around would work, a
transition with BaseEvent, and process_event(ConcreteEvent(0)) because this is
something the compiler can solve.
What you want is probably possible in C++, but it
would be another library based on rtti (no idea if one is doing
though).
Cheers,
Christophe