On Sat, Jan 17, 2015 at 1:55 PM, Vicente J. Botet Escriba <vicente.botet@wanadoo.fr> wrote:I have a patch here [ https://github.com/vtnerd/thread/compare/boostorg:develop...ContinuationFix ] that addresses the deadlock issue, and should allow the code by the OP to work exactly as desired. However, the patch does not work as the docs indicate. Instead of blocking on the destructor of the continuation future, it will block in the destructor of the original future, OR the setter of the original promise (which could be its destructor in broken_promise case), whichever occurs last. Fixing the .then() blocking issue is a little tricky because the destructor of the continuation future could need to wait for a thread that won't be launched until a value is set in the original promise.Le 17/01/15 16:36, Vicente J. Botet Escriba a écrit :
Le 17/01/15 15:36, Lee Clagett a écrit :The continuation then tries to acquire the mutex (has_exception), and blocks waiting for the set_value() to clear.
The continuation is executed in another thread and only when it is ready (either there is a set_value or a set_exception). So the continuation shouldn't block.
I don't understand how did you got this conclusion. Please could you clarify? I can understand that the as the blocking is on the shared future, the promise destructor will block in this case.set_value() is in turn waiting for the continuation thread to join because nothing else has a handle to the thread.
This line here [ https://github.com/boostorg/thread/blob/master/include/boost/thread/future.hpp#L189 ]. this_continuation_ptr is the last thing that references the continuation thread, so it tries to join it during destruction, while the mutex is held up the call stack. If the continuation thread calls a function on the future it receives, it then must wait for the same mutex which will never be released.
The best way to get around this is to _not_ ignore the returned future from the .then call. I also have patch that fixes the second bug, but fixing the first bug will require enough changes that will likely result in an obsolete patch.
Is the patch for Boost.Thread?
Thanks for your comments. I will try to fix this the blocking issue asap but I suspect that this couldn't go into the next Boost version :(