On 9 February 2015 at 19:00, Niall Douglas <s_sourceforge@nedprod.com> wrote:
On 8 Feb 2015 at 19:25, Nevin Liber wrote:

> > > Is it reallistic that folks would want a variant of signals that's not
> > > threadsafe, trading some callback restrictions for performance?
> >
> > I think a version which is compile time switchable is the ideal.
> >
>
> -1.
>
> Unless you can always build everything from source (as opposed to linking
> against libraries built by others), this becomes a nightmare when trying to
> avoid ODR violations.

It would be a very poor implementation that had that problem Nevin.

Parts of Boost already have that problem.

Suppose I'm using Boost.Fusion, and I need a 50 element Fusion vector.  If I want to change that, the documentation <http://www.boost.org/doc/libs/1_57_0/libs/fusion/doc/html/fusion/container/vector.html> says:

You may define the preprocessor constant FUSION_MAX_VECTOR_SIZE before including any Fusion header to change the default. Example:

#define FUSION_MAX_VECTOR_SIZE 20


So, without rebuilding the entire world, how do I increase the maximum size of a Fusion vector without an ODR violation??

This is a huge problem with global flags.

[Note:  I am not criticizing Boost.Fusion here, as they really didn't have a choice in a pre-variadic template world.]
 
You'd almost certainly use namespaces or template parameters to make
symbol unique the two implementations.

Again, how do you do this if you are using compile time switches?  Please post some sample code showing the technique you envision for users.
--
 Nevin ":-)" Liber  <mailto:nevin@eviloverlord.com>  (847) 691-1404