Many ways to do it; simply put, the thread need to be able to put the data into a buffer that the main thread can read from, in a thread safe manner.
My preferred way of doing this is using a producer-consumer pattern; basically a queue with many producers and one consumer.
You may want to look at Boost.LockFree; especially the example http://www.boost.org/doc/libs/1_57_0/doc/html/lockfree/examples.html

The global data buffer is nice too; make sure you use a thread safe buffer ( or data structure ).
http://www.boost.org/doc/libs/1_53_0/libs/circular_buffer/doc/circular_buffer.html (make sure you read #threadsafety)

Good luck


On 5 May 2015 at 00:09, Lane <software.research.development@gmail.com> wrote:
Using boost, I start a thread from the main process as such.

    MyWorkThread newThread;
    newThread = boost::thread(newThread);

And in the worker thread class (MyWorkThread), I have a read function which reads from a USB device as much data as it can deliver. This function can be called several hundred times a second.

    MyThread::read() }
        //...
        while () {
            MyData data;
   
            if (hasMore(dev, &data))
                // lots of data here
                // need to get it back to the main thread
            }
        }
    }

I'm trying to figure out how to efficiently get this data back to the main process to be placed in a buffer since it can be called so often.

- Would making a callback to the main process be the way to go? If so, any pointers how using boost?
- Or should I just have a global data buffer and store it directly?






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