Hello Sebastian,
Thank you for your response. I have tested the server in Windows (Visual studio 2010 and O2 optimization). I am trying to model the server that will receive a JSON message from client. Upon receiving the message as JSON, I should be adding some fields to it and the message received will be then sent to some upper layer. The maximum size of message received from client could be 4Kb in size. How should I handle the scenario if I want to handle thousands of message/second?
Now, that totally depends on where your performance bottleneck is ...
I've given you some hints regarding message size, handling/parsing which should help to identify your bottleneck.
->small packets to see if this impacts throughput
->remove any handling of the received data to see if this improves throughput significantly
->check if the client is limiting the throughput by using multiple clients
...


Later you could move message decoding/handling to separate worker thread/worker threads with some queue between the receiving and handling parts.
But first of all you should measure where your program spends its time before blindly implementing anything.

Cheers
Sebastian


Thank you once again.

On Tue, Aug 11, 2015 at 6:42 PM, Sebastian Messerschmidt <sebastian.messerschmidt@gmx.de> wrote:
Hi,
I have created a TCP server that can receive two types of message from client.
1. "Heartbeat" : If this is found and "first_fetch" is 1, send some config in Json format else send {"config_changed" : "true"}
2. "Message" : If this is found, send {"success" : "true"}

While both works fine, but the server is slower than expected. If one sees, I have used ~3kb message in client. When the client and server are connected, I did a preliminary benchmarking and the result were as follows:

1. For 50K messages, the time was 6 seconds.
2. For 100K messages, the time was 11 seconds.
3. For 200K messages, the time was 36 seconds.
3. For 500K messages, the time was 82 seconds
3. For 1million messages, the time was 174 seconds.

The server is not working as expected. Currently it works at ~6K message/seconds in localhost. I would like to optimize the current server to receive at-least 100K messages per second. How should I begin with optimizing the server code? Is it possible to receive such high message/seconds in boost.ASIO and if so, how should I approach with the server design?
What platform are you testing? The localhost adapter implementation might be a limiting factor on some platforms.
Can you try to use smaller packet sizes for comparison?

Have you measured pure throughput by not handling the messages but simply receiving them?
I would recommend to profile your code for bottlenecks, such as parsing the strings etc.

Cheers
Sebastian


--
Sarvagya Pant
Kathmandu, Nepal
+9779803468257


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--
Sarvagya Pant
Kathmandu, Nepal
+9779803468257


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