I have included and linked the latest Boost C++ library into my build. I tested the library beforehand. However, when simply including the header files in a C++ actor class in my Unreal game project, I get errors like:
Warning Example:
Error boost/config/stdlib/dinkumware.hpp(99) : warning C4668: '_HAS_NAMESPACE' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
Error Examples:
Error boost/intrusive/slist.hpp(1926) : error C4003: not enough actual parameters for macro 'check'
Error boost/intrusive/slist.hpp(1926) : error C2062: type 'void' unexpected
It looks like there is some strict/unsupported semantic issues with the compiler that is being used. How do I fix this?
I am on Windows with VS 2017.
Sample programs compile fine with just
cl /EHsc /I boost_1_64_0 test_game.cpp /link /LIBPATH:"F:\boost_1_64_0\stage\lib"
Why would the compiler not work from within Unreal?
Thanks, Regards,
James