Boost logo

Geometry :

Subject: [ggl] [Trac] Components
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-06-16 16:18:11


> 1. <NAME> - dedicated to non-source issues related to GGL
> 2. ggl::NAME - dedicated to GGL source code modules
>
> <building>
> <documentation>
> <infrastructure>
> <unspecified>
> ggl::algorithms
> ggl::all
> ggl::core
> ggl::detail
> ggl::geometries
> ggl::io
> ggl::multi
> ggl::projections
> ggl::util
>
> Does it make sense?
>
Sure, good idea! A few remarks though
- these names mean the folder structure, not the namespaces. Would it
then be better to call them ggl/algorithms, ggl/strategies, etc?
- if yes, can you add ggl/core/concepts, ggl/strategies, ggl/iterators,
ggl/policies?
- what is the difference between ggl::all and unspecified?

Thanks, Barend


Geometry list run by mateusz at loskot.net