Hi,
@Bruno thank you very much for your answer. In this case, I will
try to first optimize the code that I already have...
Is there someone working on the 3D operations of boost.geometry? I
mean, if it is possible, I would be happy to try and make at least
those algorithms that I require to run in 3D. My knowledge in C++
is solid, but I'm ready and happy to learn more. In that case, I
might be able to pack this work into the optimization that I need
to do anyway for my PhD, and it would happen in about 3 months
time.
Best regards,
Tomislav
On 01/27/2013 10:57 PM, Bruno Lalande wrote:
Hi Tomislav,
Unfortunately, not much work was done so far to ensure that algorithms
correctly handle 3D geometries. You can of course adapt your 3D point and
polygon types to Boost.Geometry and some algorithms will perfectly work.
But others like intersection or difference, which are probably the ones you
need, will probably not. Better handling of 3D geometries + documentation
about what's supported is still needed.
Regards
Bruno
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