You may also want to have a pose object that defines the
relative position and orientation of the object in space, for
both 2D and 3D. This is closely related to a transform but in
many cases more useful/easier to use. Given an object with one
pose you can simply provide a function with the object, pose and
the new desired pose, rather than having to construct a
transform from one to the other. Of course this is not exclusive
to the transform functions, and they should exist as well.
On Tue, May 28, 2013 at 7:26 PM, Adam
Wulkiewicz
<adam.wulkiewicz@gmail.com>
wrote:
Hi,
Adam Wulkiewicz wrote:
Hi,
I've been thinking about additional concepts like vector,
matrix, etc.
and how they could be used in Boost.Geometry. In our
context they
probably should be seen only as translation and rotation
representations.