Hi,
On 12-6-2013 10:49, Tomislav Maric wrote:
On 06/12/2013 01:51 AM, Adam Wulkiewicz wrote:Tomislav Maric wrote:On 06/11/2013 10:12 PM, Adam Wulkiewicz wrote:Correct me if I'm wrong but shouldn't ring, polygon, multipolygon, etc. be always flat? It may be 3D, may have even some orientation and position in 3D space, not only height, but should be flat. This way we can perform some 2D operations on it by e.g. first projecting it into the 2D plane. E.g. we can calculate convex hull (also flat) or triangulate. I'm not so sure if using MultiPolygon concept to describe 3D mesh is a good idea. I'd rather provide additional concept.IMHO this would be quite expensive. Coordinate transform is a Matrix Vector multiplication, and it costs for nothing, if its only done to enable 2D calculation on a 3d object. Another point, consider incremental convex hull in 3D: computing the visible face is not possible to do this way (mixed product makex only sense for non co-planar vectors) simply because the hull construction will lie in 3D and transforming it to 2D projection will not work. I'm sure the quickhull algorithm is similar.Sure, this was only an example. My point was that maybe there should be introduced a new, as you've written, MultiPolygon-like concept. And then algorithms should be built for it. Maybe even you'd like to extend MultiPolygon somehow or change it to describe meshes in better way? E.g. should 3D mesh contain faces which are polygons with holes? Or could those containing only triangles be represented in some optimized way?Well, I am working on numerical methods for simulating fluid flow, and they need flow domain to be decomposed into polyhedra like MultiPolygon, so physics prevents the polygons of those polyhedra to have holes... What I am aiming at is working on the algorithms in 3D in boost.geometry, that I need in order to optimize my geometrical code for speed + efficiency, and then extend what I get later for a more general purpose. Triangles: that's a great question actually. Basically, the answer is yes and no. Initially the polyhedron is consisted of polygons, but then it is decomposed into tetrahedra to compute its volume and do subsequent intersections. This is done because some of its polygons will be *non planar* (search for voFoam on arXiv.org, page 12 I think). So, there are three concepts, I believe: polyhedron (multipolygon extended), tetrahedron and tetrahedral decomposition of a polyhedron (just triangle faces: e.g. optimized normal vector calculation).
The OGC model is our reference model for the concepts point, linestring, polygon, multi_point, multi_linestring, multi_polygon. Up to now we have followed this model.
See also this webpage, where it can be downloaded:
http://www.opengeospatial.org/standards/sfa
The OGC talks consequently about a "PolyhedralSurface".
I copy a part from the PDF here for convenience:
"
6.1.12 PolyhedralSurface
6.1.12.1 Description
A PolyhedralSurface is a contiguous collection of polygons, which share common boundary segments. For each
pair of polygons that “touch”, the common boundary shall be expressible as a finite collection of LineStrings. Each
such LineString shall be part of the boundary of at most 2 Polygon patches. A TIN (triangulated irregular network)
is a PolyhedralSurface consisting only of Triangle patches.
For any two polygons that share a common boundary, the “top” of the polygon shall be consistent. This means
that when two LinearRings from these two Polygons traverse the common boundary segment, they do so in
opposite directions. Since the Polyhedral surface is contiguous, all polygons will be thus consistently oriented.
This means that a non-oriented surface (such as Möbius band) shall not have single surface representations.
They may be represented by a MultiSurface. Figure 14 shows an example of such a consistently oriented surface
(from the top). The arrows indicate the ordering of the linear rings that from the boundary of the polygon in which
they are located.
Figure 14: Polyhedral Surface with consistent orientation
If each such LineString is the boundary of exactly 2 Polygon patches, then the PolyhedralSurface is a simple,
closed polyhedron and is topologically isomorphic to the surface of a sphere. By the Jordan Surface Theorem
(Jordan’s Theorem for 2-spheres), such polyhedrons enclose a solid topologically isomorphic to the interior of a
sphere; the ball. In this case, the “top” of the surface will either point inward or outward of the enclosed finite solid.
If outward, the surface is the exterior boundary of the enclosed surface. If inward, the surface is the interior of the
infinite complement of the enclosed solid. A Ball with some number of voids (holes) inside can thus be presented
as one exterior boundary shell, and some number in interior boundary shells.
"
Regards, Barend
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