Hi,
On 1-9-2013 15:36, Adam Wulkiewicz wrote:
Hi,
I'd like to expose some functionalities that are currently in
index::detail to the user, the algorithms calculating:
- the shortest and longest comparable distance,
I assume you mean this?
So the shortest is the normal one, what is available as
boost::geometry::comparable_distance
The longest distance is indeed not yet available as distance or as
comparable_distance
- the
comparable distance on a path (linestring or segment) to the first
intersected geometry from the first path's point or even from some
intermediate position on the path.
Do you mean a real intersection, or an object touching or somewhere
in the neighbourhood?
I'd like to expose them to allow users passing a strategy to
nearest() predicate. The user would be able to define how the
distance is calculated. The same predicate would work as knn
queries (1) or ray queries (2).
The use case would e.g. look like this:
1. return 5 buildings (Box) nearest to the river (LineString)
tree.query(nearest(river, 5, shortest_distance), out_it);
2. return 5 bridges (Box) nearest to the begin point(or current
location) along the river (LineString) to the north.
tree.query(nearest(river, 5, path_distance), out_it);
tree.query(nearest(river, 5, path_distance(location)), out_it); //
maybe
Where is the North specified? Could you make a small picture such
that it is crystal clear what is what, and what you exactly mean?
Because you mention bridges, my question above will probably be
answered by a real intersection... Do we have already something
returning the first houses close to the river, following the path?
The user would also be able to use the distance to the Geometry
related to the stored bounding box, not only the distance to the
bounding box.
That sounds logical to me, this is probably the first thing wanted.
Do you think that they're good candidates not only for the BGI but
also for the entire BG? In other words should they be implemented
in the boost::geometry or boost::geometry::index namespace? Also
do you have an idea for the name? Currently I'm using
comparable_distance_near() and comparable_distance_far(). Should
they have separate names or e.g. be implemented as
bg::comparable_distance with strategy (probably empty)?
The comparable distance is already there. It measures the shortest
distance. You can specify a strategy there. Comparable distances are
useful for both cartesian systems (pythagoras) as spherical systems
(haversine) but not (always) on the Earth, the normal
distance-calculation is there used as the comparable strategy too.
So the question is: do we want to indicate the point to where we
measure (shortest, longest) too? For index I think this might be
indeed useful (you can make queries as "the whole geometry should be
located within a certain distance"), for the rest I have never had
this question.
What has been asked several times is returning not only the distance
(the shortest distance), but also the point on the polygon where
this shortest distance is measured. Besides that it is sometimes
useful to get the distance from a point inside a polygon to the
border (which can also be expressed using something as
distance(point, view_as<linestring_tag>(polygon))
So I started (but it is never submitted to SVN) a "distance_info"
function, returning 1) the distance from inside (orange point), 2)
the projected point (green below), 3) the segment on which it
occurs, 4) the distance on that segment (s below). In case of two
linestrings/polygons we need to return the 2,3,4 in duplo. In case
of multi-polygons we need to return to which polygon(s) but that is
part of the segment-identifier which is already available.
Why I'm saying this now is that we might also add the
point-to-measure-to (shortest, longest) to this distance_info
function as an additional parameter. That fits quite well. You would
get the extra info (2,3,4) to that point then too. These are
functionalities which are sometimes very useful, but not the first
things asked...
There are some additional complexities, because it can well be that
a point is located on an equal shortest (or longest) distance to two
(or more) segments of a polygon or linestring, so we might need to
return a whole collection of projected points...
Regards, Barend